Case study | Product strategy, User research
Time
10 weeks (Fall 2022)
My role
End to end research and design
Tool
Figma
Advisors
Gregory Siegal, Spencer Schimel
Problem
TikTok consumption lacks clear purpose and end point
This causes users to have a vicious cycle of emotional fatigue and difficulties in managing screen time. This can lead users to leave the platform with dissatisfaction.
Solution
Personal viewing session with tangible beginning and end point
Design solution overview
TikTok is by far the most addictive social media.
TikTok’s largest demographic, Age 16 - 25 users are the most prone to get negative impact.
Defined problem statement
Key insights
Current product audit & competitor analysis
I analyzed TikTok's in-app screen time management features and third-party productivity apps.
User survey & Affinity diagram
SURVEY HIGHLIGHTS
TikTok usage can be categorized as : entertainment, escape, Info, social interaction, and self- expression seeking.
Info seeking users’ behavior aligns with that of active users.
passive VS active user path
Synthesis
Key characteristics of each user type
Strategy
Provide purpose and end point to passive users to encourage intentional use.
Help create positive afternote for passive users.
Ensure users to return to real life instead of app-hopping after they exit TikTok.
Solution
Design
Integrating solutions that meet the platform's business needs and restrictions
I explored numerous design directions with wireframes and tested them with 5 users to validate the designs.
Prototype
Heavy users* encounter a video campaign explaining the new feature on their FYP. They have the option to enable personal session instantly on a pop-up.
Targets heavy users:
100+ minutes of screen time a day.
A video campaign on FYP, produced by micro influencers.


Users receive personalized session recommendations, reflecting their previous usage patterns and the time they enter the service.
Upon entering the session, their FYP is replaced with the selected session and show relevant content for the set time frame.
Session ends with one or multiple activities called Feel Good Exit, which gives users time to detach them from app-hopping.
Users practice calming and digestible activities guided in a TikTok manner- animated video with audio guide.

Enhancing the existing feature, TikTok now, it gives users prompts that makes them engage out side of digital space and give them a sense of achievement.
Users can access the control center to switch, alter session details and provide feedback for further customized sessions.
